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Advance Wars Game Cheat

Advance Wars game cheat for GameBoy Adv. cheat

Unlock CO Kanbei

Complete the Normal Campaign and you can buy Kanbei at the Battle Maps screen.

In-game reset

Press Start + Select + B + A during game play.

Deleted saved games

Hold L + Right + Select when turning on the Game Boy Advance.

Advance campaign mode

Successfully complete campaign mode. Enter the battle maps screen and buy the "Advance Campaign" item for one coin. Hold Select and select campaign mode to begin and advanced campaign, with a more difficult CPU opponent. Note: This also unlocks Olaf as a CO.

Field Training bonuses

Successfully complete field training mode to unlock the "War Room", "Campaign", "Design Maps", "Stats", and "Special Intel" options.

Skip Field Training

To skip field training and get to the main part of the game just complete the last mission, 'Fog of War' in Field Training.

Unlock CO Grit

On Mission 4 in campaign mode, choose Max and then you can buy Grit for 50 coins at the Battle Maps shop.

Unlock CO Sturm

Unlock Grit, Eagle, Drake, Kanbei, and Sonja. Sturm can be bought for 100 coins at the Battle Maps screen.

Note: Sturm's profile in unknown but after some testing I found his strong bonus is that in clear weather, all terrain has the cost of 1 and his CO power is a meteor that injures all units it touches.

Unlock CO Sonja

First, get an "A" rank or better in Kanbei Arrives, Mighty Kanbei and Kanbei's Error in the campaign mode to unlock the bonus Sonja missions. Win the bonus Sonja missions in campaign mode. Sonja can be bought for 60 coins at the Battle Maps screen after the campaign is over.

Unlock CO Nell

Get an "S" rank in advance campaign and war room modes. Nell can now be bought at the Battle Maps screen.

Unlock CO Eagle

Use Sami to win the Captain Drake, Naval Clash, Wings Of Victory, and Battle Mystery missions in campaign mode. Then, win the Rivals battle. Eagle can be bought for 80 coins at the Battle Maps screen after the battle is over.

Unlock CO Drake

Use Andy to win the Captain Drake, Naval Clash, Wings Of Victory, and Battle Mystery missions in campaign mode. Drake can be bought for 50 coins at the Battle Maps screen after the campaign is over.

Note: To buy Kanbei you need 50 coins.

Stop Unit Production

To stop the CP producing a unit at a base/port or air port just put one of you units on the square where the base is.

Gold Options

To turn certain options at the selection screens gold and flashing you must complete these things.

Option - Task

War Room - Get S rank in all 20 maps
Campaign - Complete Advance Campaign
Battle Maps - Buy everything that you can get
Records - Get Rank 1 on your badge and complete all War Room maps
Field Training - Get 14 As in Field Training.

Special Intel

After you have finished the Field Training missions (and in the course opened up the War Room, Campaign, Design Maps and Stats features), go back into Field Training. A very short tutorial called Special Intel is now available that gives you extra gameplay tips.

Have War Room Flash Gold

Win all levels with a special rank and a score above 500 points.

That was a Pc game cheat for Advance Wars

Information about

Advance Wars - Wikipedia, the free encyclopedia if (wgNotice != '') document.writeln(wgNotice);Advance Wars From Wikipedia, the free encyclopedia This article refers to the Game Boy Advance title. For the series of video games, see Nintendo Wars.
Advance Wars
North American boxart
Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Series
Nintendo Wars
Platform(s)
Game Boy Advance
Release date(s)
September 9, 2001
2001
January 11, 2002[1]
November 25, 2004 (as part of compilation Game Boy Wars Advance 1+2)
Genre(s)
Turn-based tactics
Mode(s)
Single-player, Multiplayer
Rating(s)
ESRB: E (Everyone)
ELSPA: 11+
Media
32-megabit cartridge
Input methods
Buttons, D-Pad
Advance Wars is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2001.[2] It was released in the USA on September 9, 2001, but put on hold in Japan and Europe due to the subsequent terrorist attacks in the USA.[3] Although released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Nintendo Wars set of games.
Contents
1 Plot
2 Gameplay 2.1 Battle system
2.2 Terrain
2.3 Units
2.4 Multiplayer
2.5 Commanding officers
3 Development
4 Reception
5 External links
6 References //
Plot
The story of the Advance Wars campaign begins with the nation of Orange Star (originally "Red Star" in the Japanese versions but due to the name which also referred to the Russian communists, it was released as "Orange Star" in Europe and the U.S. ) in a war against the neighbouring country of Blue Moon. As a tactical adviser for Orange Star, the player follows the war effort through all four countries over the course of the game. In the end, it is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land. Gameplay
The objective is to defeat the enemy army. There are two ways to defeat an opponent: destroy every one of his units on the map or capture his headquarters. The available modes of play include a campaign mode which carries the game's storyline, the "war room" which is a collection of maps on which the player strives for high scores, as well as multiplayer modes and a map design mode. Battle system
The battles of Advance Wars are turn-based in nature. Two or more armies, each headed by a commanding officer, take turns building and commanding units on grid-based maps.
Screenshot of Advance Wars
All units are limited in the types of units they can attack. What dictates a unit’s ability to attack different targets are its primary and secondary weapons. For example, the Mech unit has a bazooka that can only be fired at land vehicles, but are more powerful for that purpose than their secondary weapons, machine guns, which Mechs can use against other Mechs, Infantry, and helicopters.
The amount of damage done to the enemy in combat is proportional to the number of hit points the attacker has. The majority of the weapons have a limited supply of ammunition. Units with secondary weapons will resort to these when their primary weapon's ammunition runs out. Terrain
The terrain on a map affects unit movement, vision, and the defense attribute of units stationed in the terrain. Weather conditions can also affect vision and movement of ground units. Fog of war may also be enabled, whereby a player's vision

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